| Index: content/common/gpu/media/dxva_video_decode_accelerator_win.h
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| diff --git a/content/common/gpu/media/dxva_video_decode_accelerator_win.h b/content/common/gpu/media/dxva_video_decode_accelerator_win.h
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| index d3e85fe35abbbe5bc1b103830367dd020c4b42bf..c3708bd29b87333075dc3870315c58ab5bfe6913 100644
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| --- a/content/common/gpu/media/dxva_video_decode_accelerator_win.h
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| +++ b/content/common/gpu/media/dxva_video_decode_accelerator_win.h
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| @@ -255,10 +255,8 @@ class CONTENT_EXPORT DXVAVideoDecodeAccelerator
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|    base::win::ScopedComPtr<IDirect3DDeviceManager9> device_manager_;
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|    base::win::ScopedComPtr<IDirect3DQuery9> query_;
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|  
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| -  base::win::ScopedComPtr<ID3D11DeviceContext> d3d11_device_context_;
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|    base::win::ScopedComPtr<ID3D11Device > d3d11_device_;
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|    base::win::ScopedComPtr<IMFDXGIDeviceManager> d3d11_device_manager_;
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| -  base::win::ScopedComPtr<ID3D11Query> d3d11_query_;
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|    base::win::ScopedComPtr<ID3D10Multithread> multi_threaded_;
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|  
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|    // Ideally the reset token would be a stack variable which is used while
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| 
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